[Exploration] Describing Motion Around Us Notes Ch 4 Class 9, Master Motion!

This is the first chapter of physics from the new NCERT textbook “Exploration” for grade 9. This is the most basic chapter of physics, the concepts of which you will apply in the subsequent chapters.

Therefore, you will need a to-the-point, clear, and condensed form of the concepts to master Describing Motion Around Us, Ch 4 Class 9.

And we have created “Describing Motion Around Us Notes Ch 4 Class 9”, keeping that in mind.

But to get the most out of these notes, you first should read the chapter thoroughly from the Class 9 Science textbook.

Then revise describing motion around notes, Chapter 4, Class 9, again and again.

Happy Learning!

Motion in a Straight Line

What is linear motion?
Motion along a straight line
Simplest kind of motion.

Examples:

  • Swimming race
  • A vertically falling ball
  • A car moving along a straight highway

To describe a position, first fix a reference point
Position = distance + direction from the reference point at a given instant.

Motion vs Rest:


Motion
position changes with time relative to the reference point.

Rest
position does not change with time relative to the reference point

Origin and sign convention


The reference point is marked as origin O on a straight line.
Only two directions in straight-line motion — forward and backward.
Direction is shown using + and − signs.

Sign convention


Positive (+)
positions
to the right of Origin(O).

Negative (−)
positions to the left of Origin(O)

Instant of time vs Time interval


Instant of time
A single clock reading at one specific point in time.

Time interval
The duration between two instants; the gap between two clock readings.

Describing Motion Around Us Notes Ch 4 Class 9
Describing Motion Around Us Notes Ch 4 Class 9|Distance and Displacement

Distance travelled


The total path length covered by an object.

Only the numerical value, no direction

SI unit: metre (m)

Example:

  • Athlete runs from O → A → B (back)
  • OA = 100 m, AB = 60 m
  • Total distance = 100 + 60 = 160 m

Displacement


Net change in position

Both direction + magnitude

Magnitude
Distance between the object’s positions at the two instants.

Direction
From the position at the first instant to the position at the second instant.

SI unit: metre (m)

Example: Displacement = Final position – Initial position

From the diagram above:
Initial position = 0 m
Final position = 40 m

So,Displacement=400=40 m\text{Displacement} = 40 – 0 = 40 \text{ m}

👉 Displacement is 40 m in the positive direction.

Distance vs Displacement

BasisDistanceDisplacement
DefinitionTotal path length coveredNet change in position between two instants
Direction requiredNoYes
Type of quantityScalarVector
ValueAlways positiveCan be positive, negative, or zero
Depends onActual path takenOnly start and end positions
SI UnitMetre (m)Metre (m)
Can they be equal?Yes, when motion is in a straight line without turning backYes, same condition

To describe how fast or slow the object is moving

Average speed


Tells us how fast or slow an object moves.

Average speed =
Total distance travelled
÷
Time interval

Average speed=Total distance travelledTime interval \mathbf{\text{Average speed} = \frac{\text{Total distance travelled}}{\text{Time interval}}}


No direction
SI unit: metre per second (m/s or m s⁻¹)
Also measured in km/h (km h⁻¹)

Uniform vs Non-uniform motion


Uniform motion
Equal distances in Equal intervals of time.
Constant speed.

Non-uniform motion
Unequal distances in Unequal intervals of time.
Speed is increasing, decreasing, or a combination of both.
If distances in successive intervals are increasing → speed is increasing

Limitation of speed


1. No information about direction.

2. Direction is also needed for a complete picture in many cases.

Average velocity


Describes how fast the position is changing and in which direction.

Requires both magnitude and direction

Direction of velocity
=
direction of displacement, shown by + or − sign.

Average velocity = Displacement ÷ Time interval

𝐯av=𝐬𝐭𝐯av=average velocity𝐬=displacement𝐭=time interval \fbox{$\mathbf{v_{\text{av}} = \frac{s}{t}}$} \qquad \fbox{$\begin{array}{l} \mathbf{v_{\text{av}} = \text{average velocity}} \\ \mathbf{s = \text{displacement}} \\ \mathbf{t = \text{time interval}} \end{array}$}

Rate of change


  • Rate of change = change in a quantity ÷ corresponding change in time.
  • Average velocity = average rate of change of position with respect to time.

What is the average acceleration?
When velocity changes, the object is said to accelerate.
Average acceleration = Change in velocity ÷ Time interval

a=vut2t1a = \frac{v – u}{t_2 – t_1}
u = initial velocity at time t₁
v = final velocity at time t₂
a = average acceleration.

Requires both magnitude and direction
SI unit: m/s² or m s⁻²

Direction of acceleration

If the magnitude of velocity is increasing → acceleration is in the same direction as velocity.

If the magnitude of velocity is decreasing → acceleration is in the opposite direction to velocity.

What causes acceleration?

  • Change in the magnitude of velocity, or
  • Change in the direction of velocity, or
  • Both together.

Constant acceleration

If the magnitude of velocity increases or decreases by equal amounts in equal intervals of time, acceleration is constant.

Acceleration due to gravity

  • A special constant acceleration caused by the gravitational force of the Earth.
  • Denoted by g.
  • g = 9.8 m s-2

Graphical Representation of Motion

Why use graphs?

Graphs give a visual representation of how position, velocity, and acceleration change with time.

Useful for:

  • Comparing the motion of two objects.
  • Calculating physical quantities.
  • Identifying uniform or non-uniform motion.

Plotting a Position-Time Graph

Setting up the graph

  • Draw two perpendicular lines — their intersection is the origin O.
  • x-axis (OX) — horizontal line → plot time along this.
  • y-axis (OY) — vertical line → plot position along this.

Choosing a scale

  • Choose a scale that fits all data conveniently within the graph paper.
  • Example scale:
    • x-axis: 5 divisions = 1 s
    • y-axis: 5 divisions = 20 m

Plotting points

  • Mark time values (1s, 2 s, …) along the x-axis.
  • Mark position values (20 m, 40 m, …) along the y-axis.
  • For each data point:
    • Draw a line parallel to the y-axis from the time value on the x-axis.
    • Draw a line parallel to the x-axis from the position value on the y-axis.
    • Mark the intersection — that is your plotted point.
  • Repeat for all data points from the table.

Example data (Table 4.3 NCERT)

Time (s)0123456
Position (m)020406080100120

Result

  • Connect all plotted points.
  • For the data above, the result is a straight line — this is the position-time graph.

What does a position-time graph show?
Shows how the position of an object changes with time.
The shape of the graph tells us the nature of the motion.

Shape of the graph


position time graphs |Describing Motion Around Us Notes Ch 4 Class 9
position time graphs |Describing Motion Around Us Notes Ch 4 Class 9

Straight line
Object moves with constant velocity.
Motion is uniform.

Curved line
Velocity is not constant.
Object is in accelerated (non-uniform) motion.

What can you find from a position-time graph?

  • Position of the object at any instant of time.
  • Average velocity — by reading positions at two instants and applying:

vav=displacementtime intervalv_{av} = \frac{\text{displacement}}{\text{time interval}}

Slope of the position-time graph

Describing Motion Around Us Notes Ch 4 Class 9| position time graph
  • Slope = steepness of the line on the graph.
  • Geometrically, the slope of line AB:

Slope=BCCA\text{Slope} = \frac{BC}{CA}

  • The slope gives the rate of change of position with respect to time.
  • Therefore, the slope of a position-time graph = the magnitude of velocity.

Key points about slope


Steeper slope
higher velocity.

Gentle slope
lower velocity.

Straight line
constant slope constant velocity.

Changing slope (curved)
changing velocity acceleration.

What does a velocity-time graph show?

Shows how the velocity of an object changes with time.

Shapes of the velocity-time graph


velocity time graphs|Describing Motion Around Us Notes Ch 4 Class 9
velocity time graphs|Describing Motion Around Us Notes Ch 4 Class 9

Straight line parallel to the x-axis
Velocity is constant.
Acceleration = zero.

Straight line going upward
Velocity is increasing at a constant rate.
Constant acceleration in the same direction as velocity.

A straight line going downward
Velocity is decreasing at a constant rate.
Constant acceleration in the opposite direction to velocity.

What can you find from a velocity-time graph?

  • Velocity of the object at any instant.
  • Acceleration — from the slope of the line.
  • Displacement — from the area under the line.

Slope of the velocity-time graph

  • Slope = rate of change of velocity with respect to time = acceleration.

a=vut2t1=BCCAa = \frac{v – u}{t_2 – t_1} = \frac{BC}{CA}

Where u = velocity at time t₁, v = velocity at time t₂.

Key points: velocity-time graph

  • Slope = 0 (horizontal line)
    • → velocity is constant → acceleration = zero.
  • Positive slope
    • → velocity is increasing → positive acceleration.
  • Negative slope
    • → velocity is decreasing → negative acceleration.

Area under the velocity-time graph

The area enclosed between the graph line and the time axis = displacement in that time interval.

For constant velocity (rectangle):
Area=velocity×time interval=displacement\text{Area} = \text{velocity} \times \text{time interval} = \text{displacement}

Kinematic Equations for Motion in a Straight Line with Constant Acceleration

Conditions

  • These equations apply only when acceleration is constant.
  • Since acceleration is constant, acceleration at each instant = average acceleration.

Variables used

  • u = initial velocity (at t = 0)
  • v = final velocity (at time t)
  • a = acceleration (constant)
  • s = displacement
  • t = time interval

Starting from the definition of acceleration:

Starting from the definition of acceleration:
a=vuta = \frac{v – u}{t}at=vuat = v – u

v=u+atv=u+at

Gives the final velocity at any time t.

Using the area under the velocity-time graph:

Displacement = area of rectangle OACD + area of triangle ABC

s=ut+12t(vu)s = u \cdot t + \frac{1}{2} \cdot t \cdot (v – u)
Substituting (v − u) = at :

s=ut+12at2 s = ut + \frac{1}{2}\\at^2

Gives displacement when time is known.

Eliminating t by substituting

t=vuat = \frac{v-u}{a}
s=uvua+12a(vua)2s = u \cdot \frac{v-u}{a} + \frac{1}{2} \cdot a \cdot \left(\frac{v-u}{a}\right)^2s=uvu2a+(vu)22as = \frac{uv – u^2}{a} + \frac{(v-u)^2}{2a}2as=2uv2u2+v22uv+u22as = 2uv – 2u^2 + v^2 – 2uv + u^22as=v2u22as = v^2 – u^2

v2=u2+2asv^2=u^2+2as

Gives the final velocity when time is not known.

Motion in a Plane

What is motion in a plane?
Motion in a plane = motion in two dimensions.

Examples:

  • A vehicle overtaking another
  • Path of a kicked ball
  • Satellite moving in a circular path

What is circular motion?
When an object moves along a circular path, it is called circular motion.

Distance vs displacement in circular motion

Distance travelled = length of the curved path (arc).
Displacement = straight line between start and end points.
These are not equal in circular motion.

For one complete revolution:

  • Distance = circumference = 2πR (where R = radius)
  • Displacement = zero (object returns to starting point)

Average speed in circular motion

vav=2πRTv_{av} = \frac{2\pi R}{T}

  • Where T = time taken for one revolution.
  • Average velocity over one full revolution = zero (since displacement = 0).

Uniform circular motion

When an object moves in a circular path with constant speed, it is called uniform circular motion.

  • Speed is constant, but the direction of velocity changes continuously.
  • Therefore, velocity is not constant.

Why is uniform circular motion accelerated?

Acceleration = change in velocity
Velocity changes if direction changes.
In uniform circular motion, direction constantly changes.
So, it’s always accelerating.

Understanding the continuous change of direction

  • Rectangular track → direction changes 4 times per round.
  • Hexagonal track → direction changes 6 times per round.
  • As the number of sides increases → direction changes more frequently.
  • At infinite sides → path becomes a circle → direction changes continuously

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