Light Reflection and Refraction Short Notes Class 10

“Light Reflection and Refraction Short Notes” is no replacement of your NCERT textbook. These short notes are for revision and quick memorisation only.

First read the chapter from NCERT textbook and then come here for quick revision. Only the important concepts, definitions and points are populated here, therefore if you find something new here, go back to your NCERT textbook and read again and agian.

You can click on the links on the table of contents below to go to the relevant sections.

(i) Angle of incidence = Angle of reflection.
(ii) Incident ray, normal at the point of incidence, and reflected ray all lie in the same plane.

→ These apply to all reflecting surfaces, including spherical mirrors.


  • Always virtual and erect.
  • Same size as the object.
  • Image distance behind the mirror = Object distance in front.
  • Laterally inverted

A reflecting surface is part of a sphere.

  • Concave mirror: Reflecting surface curved inwards (toward the centre of the sphere).
  • Convex mirror: Reflecting surface curved outwards.
Light Reflection and Refraction Short Notes

Key Terms

TermDefinition
Pole (P)Centre of the reflecting surface (lies on the mirror).
Centre of Curvature (C)Centre of the sphere of which the mirror is a part.
• For concave mirror: C is in front.
• For convex mirror: C is behind.
Radius of Curvature (R)Distance between P and C.
Principal AxisStraight line through P and C; normal to mirror at P.
Principal Focus (F)Concave: Point where parallel rays converge after reflection.
Convex: Point from which reflected rays appear to diverge.
Focal Length (f)Distance between P and F.
ApertureConcave: A point where parallel rays converge after reflection.
Convex: Point from which reflected rays appear to diverge.

For spherical mirrors of small aperture

R = 2f

→ Therefore, F lies midway between P and C.


Object PositionImage PositionSizeNature
At infinityAt focus (F)Highly diminished, point-sizedReal, inverted
Beyond CBetween F and CDiminishedReal, inverted
At CAt CSame sizeReal, inverted
Between C and FBeyond CEnlargedReal, inverted
At FAt infinityHighly enlargedReal, inverted
Between P and FBehind the mirrorEnlargedVirtual, erect

Note: Only when the object is between P and F is the image virtual and erect; all other positions yield real and inverted images.


Ray parallel to principal axis

  • Concave: Passes through F after reflection.
  • Convex: Appears to diverge from F behind the mirror.

Ray through Focus (or directed toward F in convex) →

  • After reflection, emerges parallel to the principal axis.

Ray through the centre of curvature (or directed toward C in convex) →

  • Reflects along the same path (incident along normal).

Ray incident at pole (P)

  • Reflects obliquely obeying laws of reflection (angle i = angle r with principal axis).

Also Read| Electricity Short Notes

Object PositionImage PositionSizeNature
At infinityAt F (behind mirror)Highly diminished, point-sizedVirtual, erect
Between infinity and PBetween P and F (behind)DiminishedVirtual, erect

Key Points:

Concave Mirror

  • Torches, searchlights, vehicle headlights (to produce parallel beams).
  • Shaving and dental mirrors (magnified image).
  • Solar furnaces (concentrate sunlight at a focus).

Convex Mirror

  • Rear-view (wing) mirrors in vehicles.
  • Security/surveillance (e.g., full view of the Taj Mahal from the Agra Fort).

Preferred due to erect image, wide field of view, and diminished but safe representation of traffic.


  • Pole (P) is the origin; principal axis = x-axis.
  • Object is always placed to the left of the mirror → light travels left to right.
  • Distances measured from pole (P):
    • Along principal axis (x-direction):
      • Right of P (+x) → positive
      • Left of P (–x) → negative
    • Perpendicular to axis (y-direction):
      • Above principal axis (+y) → positive
      • Below principal axis (–y) → negative

Key implications:

1v+1u=1f

  • Valid for all spherical mirrors and all object positions.
  • Always apply the sign convention when substituting values.



Magnification (m)

m=Height of image (h)Height of object (h)=vu

  • Sign of m indicates the nature of the image:
    • m > 0 (positive)Virtual and erect image.
    • m < 0 (negative)Real and inverted image.
  • Magnitude of m:
    • |m| > 1 → Enlarged
    • |m| = 1 → Same size
    • |m| < 1 → Diminished

Note: Object height (h) is taken as positive (placed above the axis).
Image height (h’) is positive for virtual, negative for real images — consistent with the sign in



sinisinr=constant


  • Refractive index quantifies how much light bends when moving between two media.
  • It is directly related to the change in the speed of light in different media.
  • When light travels from
    medium 1 to medium 2:

n21=Speed of light in medium 1 (v1)Speed of light in medium 2 (v2)=v1v2

  • Similarly, refractive index of medium 1 w.r.t. medium 2:

n12=v2v1=1n21


When medium 1 is air or vacuum, the refractive index of medium 2 is called the absolute refractive index:

nm=Speed of light in air (or vacuum) (c)Speed of light in medium (v)=cv

  • c ≈ 3 × 10⁸ m/s (speed of light in vacuum/air).
  • Examples:
    • Water: nw=1.33 → light travels 1.33 times slower in water than in air.
    • Crown glass: ng=1.52

Note: You do not need to memorize exact values—understand their meaning.

  • Optical density refers to refractive index, not mass per unit volume.
  • A medium with a higher refractive index is optically denser, even if its mass density is lower.
    → Example: Kerosene is optically denser than water (nkerosene>nwaternkerosene​>nwater​), but less dense by mass.

Key Implications

  • Light slows down in optically denser media.
  • Greater refractive index → greater bending toward the normal when entering from a rarer medium

Thin in the middle, thick at the edgesShapeEffect on Parallel RaysFocus Type
ConvexThick in middleConvergesReal (F)
ConcaveThin in middle, thick at edgesDivergesVirtual (F)



Image characteristics depend on object position:

Object PositionImage PositionSizeNature
At infinityAt F₂Highly diminished, point-sizedReal, inverted
Beyond 2F₁Between F₂ and 2F₂DiminishedReal, inverted
At 2F₁At 2F₂Same sizeReal, inverted
Between F₁ and 2F₁Beyond 2F₂EnlargedReal, inverted
At F₁At infinityHighly enlargedReal, inverted
Between F₁ and OSame side as objectEnlargedVirtual, erect

Note: Only when the object is between F₁ and optical centre (O) is the image virtual and erect; all other cases give real and inverted images.

Always produces the same type of image, regardless of object position:

Object PositionImage PositionSizeNature
At infinityAt F₁ (on same side)Highly diminished, point-sizedVirtual, erect
Between infinity and OBetween F₁ and ODiminishedVirtual, erect

Conclusion:

  • Concave lens always forms a virtual, erect, and diminished image.
  • Image is located between F₁ and O, on the same side as the object.


  • Convex lens: Can produce real or virtual images; size varies (diminished, same, or enlarged).
  • Concave lens: Only virtual, erect, and diminished images—no real image possible.

  • Convex lens: After refraction, passes through F₂ (focus on opposite side).
  • Concave lens: After refraction, it appears to diverge from F₁ (focus on the same side).
  • Convex lens: A ray passing through F₁ emerges parallel to the principal axis after refraction.
  • Concave lens: A ray heading toward F₂ (on the opposite side) refracts and emerges parallel to the principal axis.
  • Passes undeviated through the lens in both convex and concave cases.

1v1u=1f

  • v = image distance
  • u = object distance
  • f = focal length

Applies to all spherical lenses (convex and concave) in all situations.
⚠️ Always use the New Cartesian Sign Convention when substituting values.

Sign Convention (Recap for Lenses)

  • Object is placed to the leftu is negative.
  • Convex lens: f is positive (converging).
  • Concave lens: f is negative (diverging).
  • v is positive for real images (on the opposite side of the object).
  • v is negative for virtual images (on the same side as the object).

m=Height of image (h)Height of object (h)=vu

  • Positive mVirtual and erect image.
  • Negative mReal and inverted image.
  • |m| > 1 → Enlarged
  • |m| = 1 → Same size
  • |m| < 1 → Diminished

Note: Unlike mirrors, no negative sign in m=v/um=v/u for lenses—sign of v and u already accounts for orientation.

P=1f

  • f must be in metres (m).
  • SI unit: Dioptre (D)1D=1m1

Sign of Power:

  • Convex lens: f > 0P > 0 (positive power, converging).
  • Concave lens: f < 0P < 0 (negative power, diverging).

Examples:

  • Lens of +2.0 D → Convex, f=12=+0.50m
  • Lens of –2.5 D → Concave, f=12.5=0.40m


Used by opticians in prescribing corrective eyeglasses.

Conclusion: Light Reflection and Refraction Short Notes

In this chapter, we learned how light behaves when it reflects from mirrors and refracts through lenses. These ideas help us understand how images are formed and how many useful devices like spectacles, cameras, microscopes, and telescopes work.

To master this chapter, students should learn the laws clearly, practice ray diagrams regularly, and solve numerical problems daily. With regular practice, Light – Reflection and Refraction becomes easy, logical, and scoring.


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